I tried to understand multiple times how color space color profile and display profile work together. And if you change that, the image can drastically change from bright bland to really dark. After I think it’s also a matter of preference and can be very subjective.īut what I also found, is the importance of the colomanagement display settings in Krita, which renders your image. I found also the filters (edit: I really meant blending modes) are behaving differently and I found it rather good for what I’m after. The color gamut is what makes the darker values more “dense” (?) everything below the mid halftone is darker. ![]() I’m currently using the elle-V2-g10 which is linear, with 16bit integer. After all what matters is what you paint it for (print or screen) and what type painting or image you create. I’m not really an expert and tried to understand it many times, now also that I paint a lot with krita I had to experiment but not sure I got it right, it seems so confusing sometimes. Not sure about performance really, but since CPUs can’t do 16bit float (“half”) natively, it’s probably the slowest of all choices, otherwise it’d be a nice all-round choice. float…16bit float of course gives you HDR capabilities, color precision is still well above 8 bit, but then again, some filters still can’t cope with HDR and you often just don’t need it. 16 bit…yes 16 bit definitely gives smoother results with certain things, I noticed that 8 bit can produce quite nasty banding on more exotic brush settings, like using a low opacity brush with color dodge blending and build-up mode, it almost makes you throw up in 8 bit (someone was asking how to replicate a Photoshop brush to draw fire effects when I noticed this)… Yes, “sRGB-elle-V2-srgbtrc.icc” is the “real” sRGB profile (as in, uses sRGB transfer curves), “sRGB-elle-V2-g10.icc” is linear with the sRGB color gamut, which is the default for everything >8 bit in Krita.Īnd I’m torn on what to use too, I tried linear a few times because it blends colors correctly, but as said the whole opacity behavior is drastically different so you’d have to adjust your pressure curves, also blending modes like overlay, soft light etc. I am not sure about int/float differences in 16 bit… I know there are some file formats that only accept 16 bit integer. ![]() Linear profile will give you more “natural” colors as a result of blending, but also harder to blend transitions between much darker and much brighter colors And the other way around, you need to press very light to get the same effect when you put light colors over darker ones.ġ6 lub 32 bit, either float or linear, will give you no banding on gradients… the issue is, our gradients are 8bit anyway and as far as I know, making them suitable for higher bit depths would be hard Because of this there are also issues when you have for example your normal a bit semi-transparent (but mostly opaque) brush and you want to paint with a dark color over a light surface suddenly the opacity doesn’t seem to be working correctly, it’s much lighter than it should be. Besides the usual drawbacks like a higher memory usage and a slower painting in general, since we have 8bit integer optimized and 32bit partially optimized, but there are no optimizations for 16bit, there is also this issue that, if you are working in linear profile which is default for at least 16bit float, can give you a bit of trouble when you blend very bright and very dark colors, for example you want to blend in a bit of highlights on a metallic surface.
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